CurrentMod Warnings = 0
CurrentMod Lines = 20644
CurrentMod CompileTime = 29.22s
IDEAS::
-
Rebel Capturng Cops
-
Alchemy
-
No Push Zone (Similar to no-kill && no-crime)
-
Sell gambling zones
-
AI Capability (Full, not just zombies)
-
ADD Low/High cop cuff rate (Cop lvl depends on how much crime of a criminal you can cuff)
-
Fishing
-
Farming log (To catch farmers of course)
-
Implement weapons (Custom skins through packing them into a map)
-
Make NPC that displays tutorials and has a name above it.
-
Bind /items to a key
-
Bind the HUD to a key and menu
TODO::
-
Add random fires in locations
-
Fix server name bug (was fixed multiple times randomly, HL2:DM-OB updates cause this)
-
Add cap on how many weapons can be out
-
Add Mining Job (Crowbar can mine specified models and have a chance on what to get. Minerals can be combined to make objects/items.)
DID::
-
Fixed: Prop duplicate (Removed freezeit.smx & saveit.smx)
-
VIP flags removed
-
Changed: Crime cuff is now divided by 10
-
Changed: Crime is now 200 per rob and $200 ($250 from bankers)
-
Changed: Cops can not uncuff
-
Changed: Cuffed players can not die
-
Changed: HUD to left side
-
Changed: Enabled Job Vendors 1 (Teacher) and 8 (Banker)
-
Created: Added Vendor 10 and Gangster Job System (XP for killing crime rebels & cops)
-
Created: RCS Leader job and made Root Admin; Can sell items and heal
-
Changed: Cops XP + 1k to all
-
Changed: Changed suicide actions (explode,kill,cl_playermodel) 6s delay
-
Added: Anti-Afk Plugin
-
Added: FisrtpersonDeath Plugin
-
Added: Kigen Anticheat Plugin
-
Removed: Crossbow & Nade healing capabilities. Now do damage again.
-
Fixed: Unfreeze Dissapear Command.
-
Change: sm_freeze to sm_freezeit and sm_unfreeze to sm_unfreezeit
-
(2/6/11)Bug-Fixed: Cop Menu
-
Fixed: Take VIP guns on cuff
-
Added: Skin for prisoner above 5k crime
-
Added: Downloader plug-in
-
Added: New Cuff System (Blocks Keys) (REMOVED FOR NOW)
-
Fixed: Re-Vamped whole items list and added items
-
Changed: Download URL
-
Added: VIP & Ultimate VIP Vendors (VIP do not spawn with weapons)
-
Removed: No-uncuff system and Anti-Afk Manager (2/10/11 3:17PM)
-
Removed: Removed nerve gas from NPC's and changed ID
-
Changed: All plug-in flags.
-
Not Possible: Making job specific have police radio
-
Changed: Doubled delay on hunger
-
Fixed: Roflcopter coding. Can not copter on ground
-
Added: Can not copter with bounty
-
Changed: Crime jail divided by 7 now.
-
Changed: Jail can not copter or run.
-
Fixed: Can not pick weapon up when cuffed.
-
Changed: Cop weapons and wages.
-
Fixed: Jail Random Spawn (In .txt so temporary)
-
CHANGED: All wages
-
Added: Firefighter Job
-
Changed: Gangster XP gain
-
Added: 2 job levels to Food,Medical and Sanitation job trees.
-
Added: Cop & VIP item dealer NPC's
-
Changed: Cops and VIP's must go to Item Dealer NPC's for weapons
-
Added: Garbage spawns when medical field heals.
-
Added: NocrimeZones
-
Added: NokillZones
-
Added: TaxiZones
-
Added: Casino (Russian Roulette)
-
Added: Debt, NegativeCash, BulkBuy, and Checks (New Vendor System)
-
Added: Sound on transactions
-
Added: Fixed Debt system
-
Added: Boat System
-
Changed: Dieing to Dying
-
Fixed: Jail Fixed Fully!
-
Changed: 25% plus when using credit
-
Added: ServerCommands to OnMapStart (Including HostName)
-
Added: Shows time-left in jail on death
-
Added: Autorelease time to HUD.
-
Removed: Hud Colors Coding (Didn't work).
-
Added: HUD rotation with /mainhud
-
Added: HUDColor Menu sm_hudcolor
-
Changed: Hungerdisplay to 100-0 (full-empty)
-
Added: If cuffed or < 10 hunger can not earn wage.
-
Fixed: Not all weapons being removed on cuff
-
Added: Max cops
-
Added: All Cops switched to rebel on join
-
Added: Message on donator join.
-
Changed: Bounty $ (Crime / 20.0) (Default Crime / 100)
-
Fixed: Error constantly spamming logs apon damage. Changed ClientHP to HP[Client](Global)
-
Changed: Moved [No Kill Zone] display up
-
Changed: Moved Crime HUD down
-
Removed: Spawn garbage on heal; to much trash
-
Changed: Talkzone
-
Changed: Item Cooldowns give current lasting time
-
Added: TimersReset Command
-
Added: (Plug-in) Blocks Teamswitch Events
-
Changed: Cops can not use camo.
-
Changed: Removed Immersion & added Improved Camo. Camoflauge now 50% & Improved 25%
-
Changed: Item List Re-done with prices.
-
Changed: Crime per hit does 50crime instead of 30.
-
Changed: EXP Rate to 10
-
Changed: Gangster XP to 600
-
Added: Rebel Doors (Opposite of CopDoors)
-
Added: Coding for Printer Note item plug-in (By Alm)
-
Changed: Roflcopter fallspeed to slower
-
Changed: Fallspeed until roflcopter activation to less
-
Changed: Doorblock: All-warning 6-slap 9-slap(2) 9+-slap(3);cuff(60);R-weapons;cuff(60)
-
Changed: Medics and stunstick healing do not affect health higher than 100
-
Changed: Healing system a little.
-
Changed: Weapons removed on critical health instead of drop
-
Changed: Crossbow/Nades uncuff client if combine is attacker (anti-xbow cuff)
-
Changed: Made mydoormess a admin command.
-
Changed: Door Slamming System
-
Changed: Keys to 1k
-
Changed: Maxkeys to 10
-
Changed: Punchdata variables
-
Changed: Fixed listkeys command and deletekeys command
-
Changed: Rob timer wait changed from 25m to 5m (Haha this was a mistake on my behalf)
-
Added: Custom player skins in the script for certain jobs
-
Changed: Door/Key system changed back to old door system and edited
-
Added: Gambling uses shakes
-
Changed: Fixed gangster suicide farming and no cop xp bug
-
Removed: VIP XP for killing cops
-
Changed: Change mafia lord to boss in some areas causing errors and fixed the XP
-
Added: 5+ wage to every job -VIP
-
Changed: Cop Health & wages increased | VIP health decreased
-
Added: 60s cooldown for stamina use
-
Changed: VIP to an overlaying job (Will now work with any job)
-
Added: VIP Command will take care of the VIP bundle fully. This should include a 30day limit then removed.
-
Added: Petmod (110% Credit to Alm - Thanks bro!)
-
Changed: "Mafia Member" skin - not precached (crashing)
-
Changed: Maxrooms to two
-
Changed: ItemTimers back to just telling the total needed to wait
-
Added: Depromotion Capability (NPC ID 11)
-
Added: Minus 15 stamina per full copter use
-
Removed: Staminda from copters completely
-
Changed: Set DB_ commands to ROOT and sm_spawn to C5.
-
Fixed: Lockpick Timer
-
Changed: BonusCash to root command
-
Added: CompensationCash Command 1x use for players (sm_compcash)
-
Added: StarterKit (10k & 6 Pistols) - If client has 0m
-
Fixed: Mafia XP
-
Fixed: Mafia XP bug
-
Changed: CompensationCash to a root command
-
Removed: Prisoner Player Skin (Might have been causing crashes)
-
Changed: Triple crime to player damage
-
Changed: Early release function set for half of jailtime
-
Changed: Crime cuff limit changed to 1k & cop XP reconfigured to 1xp per 1k crime
-
Fixed: Double cop XP
-
Added: A check to looknotice and setnotice to not allow /n or n in message (Creds Nick)
-
Added: Map checks
-
Added: Custom game description controlled from the plug-in.
-
Fixed: All menus able to cause an overflow (Cred Nick, Again)
-
Added: Team-names controlled by CVARS from the plug-in (Creds Nick, Thanks)
-
Added: VIP Skins Menu to NPC ID 11
-
Changed: The credits display and plug-in version
-
Changed: Skybox
-
Fixed: VIP Models
-
Changed: Cleaned MafiaXP a little
-
Fixed: Changed rebuyer NPC menu back to the old one
-
Fixed: Cops being able to be cuffed in certain ways
-
Removed: Super lock items
-
Fixed: Checks and Pet item overlap
-
Added: VIPJail to cop menu
-
Added: AFKRoom to cop menu
-
Added: Suicide to cop menu
-
Changed: Vendor use distance from 150 to 100
-
Changed: Reconfigured NPC list
-
Added: "Off Duty Cop" notice to demotion menu
-
Added: Glow and Color to cuffed players
-
Added: Ultimate VIP, Weapon Package, and Adanced Weapon Package statuses.
-
Fixed: Player bought skins
-
Changed: Player bought skins revert to make skin on death.
-
Fixed: Brackets around XP in the demotion menu handle
-
Changed: Combine can not use pocket explosives.
-
Fixed: Overlay being removed on death. Only needed on spawn
-
Fixed: AR2 weapon not dropping
-
Added: Global definition for weapon_stunstick
-
Added: Add/Take commands for XP and Time
-
Fixed: Cuffed HUD for cops
-
Changed: Permission Flags
-
Added: Stunstick and Pistol SHOCK
-
Added: SDKHooks correctly /w OnTakeDamage correctly
-
Fixed: Drugs crashing!
-
Changed/Added: Some cop display messages.
-
Changed: VIP can not change models as a cop.
-
Changed: Stunstick/Pistol now set an overlay, tmpspeed, and shake.
-
Changed: Attack, Use, and Sprint buttons are now blocked while cuffed instead of just returned.
-
Changed: Reconfigured the bounty system to match Krims V3
-
Fixed: Criminal PointLasters crashing, changed cache to model and not decal.
-
Added: Honor, honor is like wages in Krims V2 just added together with your Job Wages for a total income.
I thought those who spend time should get their pays worth. However, because of this I may lower actual job wages in the near future, possibly an immense amount.
The max income you can recieve total right now is $100 - To achieve $55 honor your time will have to be a max of 5days.
-
Removed: The red crime HUD. Criminals and there crime will now only be shown to officers.
It will be displayed on there HUD in the same position as the CrimeHUD, but the criminal must be under there cursor.
The color of the HUD will change depending on there crime. Yes, this means the tracers are removed, unless someone has bounty.
-
Removed: Pretty much all the HUD info. If the script is going to expand and display more info it can not all be displayed through a HUD.
You can find your HUD info at the respective NPC's. EX: Salary = Bank
You can access need to know info through /stats or sm_stats. EX: Hunger and Stamina
An informational NPC was added to show basic information, hopefully more in the future. EX: Job & Gender
-
Removed: Game HUD
-
Changed: All [RP] tags will now show as green.
-
Changed: Stunstick events are now handled through SDKHook. This should remove any form of cuffing other than stunstick.
-
Changed: Reconfigured the Teacher job to match the website.
-
Changed: Combine CollectWages & Bank NPC's.
-
Changed: Can now rob without cops online, but get half the cash.
-
Added: Physic atm_bank models to open the bank menu
-
Added: Menu pagination(7) for all menus that handled amount.
-
Changed: Items & Door menu titles to display info
-
Added: CustomJob command and capability and HUD info if a Citizen
-
Added: HUD info when pointing at a player with a custom job.
-
Fixed: Inventory not working and title
-
Added: Monkeys real damage defines and function
-
Added: Custom sprites above Management (this is for testing, will expand in the near future)
-
Added: PrintToChat text to NPC's
-
Added: Remove sprites on death
-
Added: Stats from /stats back to the HUD and removed /stats - Base stats will still be displayed at DOG and bank stats at a bank
-
Added: UnkownPath = Check for existance
-
Fixed: Npctype 0 ID-1 (DrawNPCs)
-
Fixed: Comamnd Itemlist
-
Changed: /switch chat output
CHECK::
KNOWN BUGS::
REMOVED::